"It's party relations and it's scripting for the companions. "There is something that is missing in Early Access and that is why you're confused," he tells me. He puts me straight in the hope I can put you straight, too. I find that out when I speak with the founder and creative director of Larian Studios, Swen Vincke, after my Early Access playthrough. Turns out I didn't quite understand - both about competing party members and about other things that either aren't working properly yet, or aren't implemented, in the Divinity: Original Sin 2 Early Access build. But in single-player, where you control the party members, why would you do it? In multiplayer you're even actively encouraged to stitch your friends up, which is something we've written about before. It's one of the big ideas in the sequel, one of the big ways the story will improve on Divinity: Original Sin 1's - this idea that people in your party are in competition with one another. Even after playing the Early Access version of Divinity: Original Sin 2 for nearly 20 hours I didn't understand why I would want my party members to work against each other.
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